The example above shows 25 cels exported with Rows set to 5. Multiple animations can be exported in a single sprite sheet. This is my exported sprite sheet with the Rows option set to 1. Notice there is an option to increase rows. To export, go to File>Export (Ctrl+E) and select “Spritesheet” from the Animation export window. Game Engines require a 1:1 aspect ratio for sprite images, so make sure your frame height and width are the same. I cropped the export area using the Frame tool (F). There’s a temporary reference layer for where my character’s foot position would be in relation to the floor.īefore exporting my spritesheet, I toggled the “line” reference layer visibility off and made sure to tick the Transparent box in the Document tab to make my background transparent. I’ve created a new frame for each image and drew the character differently according to the animation cycle. To create a sprite sheet animation, switch from Layers view to Timeline mode. I used the standard Brush tool (B) on a new layer to paint my character, Lunar Joe. Sprite sheets are typically used for characters and effects for 2D side-scrollers.įor this example, I used the vector based Squares template for a chunky, retro pixelated look. When the animation is activated, it plays frame by frame like a flip-book animation. What is a Sprite Sheet?Ī sprite sheet is a sequence of images combined into a single image file. This simple guide will show you how to create sprite sheet assets in Hexels for use in video game development.
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